File-based autonomous memory protocol for AI coding assistants — minimizes token cost, prevents context bloat.
Open source, production grade web scraping engine for LLMs. Clean markdown output, ready for your agents.
A lightweight Promises library derived from RSG C# Promises.
A simple React custom hook for pull-to-refresh function that support NextJs
WebAssembly bindings for Texture2DDecoder - decode various texture formats (BC1-7, ETC, PVRTC, ASTC, etc.) with Unity asset decoder
React Native Module for displaying ads from Unity Ads.
A headless component to implement a truncated chips based on parent container/screen size for users! Small bundle size of 2.1kb but can create super powerful UI experiences with a simple-to-use API. 
Native logic for avoiding covering text inputs by soft input views
Seamlessly use React components inside a Svelte app
i18next wrapper for vue
UPM Package of the MongoDB C# Driver. Does NOT always stay updated.
React helpers for registering stylesheets contextually.
OpenCode plugin: enhanced TODO tools (dual storage + dependency graph)
A polyfill for the BarcodeDetector API using the ZXing library
A compact, cross-browser solution for the Javascript Notifications API
Select component
*Microblink is deprecating this frontend solution to make way for a more efficient image acquisition component — [BlinkID ImageCapture In-browser SDK](https://github.com/BlinkID/blinkid-imagecapture-in-browser). You can still use this library but we will
Scoped logging and debugging for teams based on dev ID - works in browser and Node.js
Curved-sreen shader aseets for Unity.
Persistent dev brain for AI coding CLIs (Claude Code, opencode, gemini-cli) — memory vault across sessions
Universal guidance framework for the BlackBox Creative Suite and poqpoq World ecosystem
Polyglot dev-cache reaper — find and delete node_modules, .venv, target, DerivedData and the rest of your build cruft from a fast terminal UI
Exposes helpful utilities for building authoring experiences of OpenFGA Models.
Provides Scene-view-like camera controls (orbit, pan, dolly, look-around, flythrough, FoV) in Game view for any Camera component.