Modern rewrite of the Egret game engine — WebGL multi-texture batching, instruction-driven render pipeline, strict TypeScript, Egret-compatible API
Chart.js module for word clouds
Middlewares, utilities to work in a headless mode
No description provided.
Event based timer for Node.js and the browser
An HTML wrapper for Cloudinary
<h1 align="center">J.A.R.L.E</h1> <p align="center"> <strong>Just Another React Live Editor</strong> </p>
A React Higher Order component that wraps your React Components and debounces their rendering. Uses lodash.debounce under the hood.
`timers/promises` for client and server.
A TypeScript rewrite of markdown-it with enhancements
Run a function after a period of inactivity.
A WAI-ARIA compliant window splitter for React.
Mobile applications using `setInterval` to poll a server are a battery hogs. Save battery life by fetching data at the right moment.
⛩️ The minimal React framework
A wrapper for rendering components in React portals.
React Native component that notifies if the user is active or not
Pure JavaScript game engine. Fully featured and production ready.
High-priority task queue for Node.js and browsers
A collection of D3 components for rendering plot area annotations to SVG, including lines, crosshairs, gridlines and more
Simple timer for use in application metrics
Lock on asynchronous code
A simple timer/metronome
React Masonry component leveraging CSS to be fast and responsive
Vue component for rendering markdown with unified