Pure JavaScript 3D pathfinding algorithm library for industrial plant pipe routing
excalibur-pathfinding provides ability to use A* and Dijkstra's Algorithm for pathfinding and with Excalibur.js
2d navigation meshes with pathfinding and funneling
Hybrid pathfinding library combining navigation graphs with Recast/Detour NavMeshes
Patch-native grid and graph pathfinding primitives for Frontier game, scene, and automation stacks.
A 3D pathfinding library for Three.js, supporting navigation meshes (navmeshes) and various pathfinding algorithms.
Comprehensive pathfinding library for grid based games
Decompose a 2D rectangular area into convex regions around obstacles (vias, rectangles, and arbitrary polygons). Useful for PCB autorouting and spatial partitioning where convex sub-regions simplify pathfinding.
Comprehensive pathfinding library for grid based games
A phaser3 pathfinding algorithm using heap data structure
Pathfinding library that implements A* and returns the full path or only the waypoints.
__Custom edge that avoids crossing nodes__
Asynchronous A* Pathfinding API
AI pathfinding with referencable waypoints
fork from pathfinding
An interactive GitHub contribution snake game for React with automated pathfinding.
pomelo-pathfinding is the pathfinding module used in lord of pomelo.
Comprehensive pathfinding library for grid based games
A package for implementing pathfinding algorithms for web apps that need some kind of path finding, maze solving. Supports both weighted and unweighted algos.
Pathfinding based in Fabricjs
mineflayer plugin which adds 3d pathfinding
Asynchronous A* Pathfinding API
A* grid pathfinding, polygon navmesh, and steering behaviors for any 2D/3D game
A pathfinding algorithm for 2d polygons