Xircus Quest and Game API
Unstyled React primitives for quest UIs — slot-based composition, zero CSS, zero design tokens. Consumers (cubquests-dashboard · per-world bots · future Farcaster Mini App) ship their own skin. Per Cycle Q SDD §6 + PRD D2 anti-pattern guard.
A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game.
Generates a QRCode in SVG with an integrated Coast logo at the bottom.
JavaScript implementation of libp2p, a modular peer to peer network stack
Time-bound quest/challenge learning journey example.
Brand checking of React Elements.
Sealed wire-format schemas for quest engagement — substrate-graded step submission + verdict (instance-1 · cycle 2026-05-03). Future shapes: quest defs, completion criteria, badges, raffles, completion events.
A plugin to add 360, 180, and VR video support to video.js with full WebXR support, VR HUD controls, and in-VR media gallery.
Performant, flexible and extensible forms library for React Hooks
node js framework
No description provided.
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Xircus Quest SDK
SciD-QuESt: From Scientific Documents to Knowledge - Questionnaire-Based Extraction and Structuring of Knowledge in the Open Research Knowledge Graph with LLMs and Human Validation
Vite plugin for IWSDK development — XR emulation, AI agent tooling, and Playwright browser
React is a JavaScript library for building user interfaces.
Disables scroll outside of `children` node.
React is a JavaScript library for building user interfaces.
WebXR support for Mattercraft
A Lucide icon library package for React applications.
A quest-log for your pi. Keep your agent on track, one quest at a time.
A react component toolset for managing animations