TypeScript definitions for three
Run Open Image Denoiser on the Web
API and CLI for compressing images using the ASTC, ETC, ETC2, BCn (DXTn) and BASIS texture compression standard.
Compressing images using the Basis Universal Supercompressed GPU Texture Codec.
WebGPU for node
**GPU accelerated image resizer**
Globe data visualization as a ThreeJS reusable 3D object
Compressing images using the BC1 (DXT1), BC2 (DXT3), BC3 (DXT5), BC4, BC5 & BC7 texture compression standard.
Classify GPU's based on their benchmark score in order to provide an adaptive experience.
WebGL performance monitor that showing percentage of GPU/CPU load
Compressing images using the ETC & ETC2 texture compression standard.
A Javascript library for running ONNX models on browsers
Three.js-based high-performance particle system library designed for creating visually stunning particle effects with ease. Perfect for game developers and 3D applications.
ThreeJS geometry for drawing polygons on a sphere
postprocessing wrapper for React and @react-three/fiber
Compressing images using the ASTC texture compression standard.
Easy way to render ThreeJS objects with built-in interaction defaults
gpu-curtains is a 3D WebGPU rendering engine. It can be used as a standalone 3D engine, but also includes extra classes focused on mapping 3d objects to DOM elements; It allows users to synchronize values such as position, sizing, or scale between them.
Cornerstone3D Core
The implementation of core features of VRM, for @pixiv/three-vrm
ThreeJS geometry for stroking GeoJSON objects on a sphere
Force-directed graph as a ThreeJS 3d object
WebGPU for Node.js via Google Dawn
Node constraint module for @pixiv/three-vrm