Sim SDK for Web - Support SSE and WebSocket protocols
Rush plugin for generic HTTP cloud build cache
Simple pub/sub messaging for the web
JavaScript library for working with recurrence rules for calendar dates.
A minimal node SOAP client
An automatically generated extraction of just the simulator portion of Pokémon Showdown
A tiny Node.js module to make any server force-closeable
Build servers for Node.js using the web fetch API
HTTP server mocking and expectations library for Node.js
Sim SDK - Execute workflows programmatically
Library from SIMLabs
back end http server frameworks
HTTP status utility
TypeScript definitions for sockjs
O módulo `@hed-hog/operations` oferece funcionalidades completas para a gestão operacional dentro do ecossistema HedHog. Ele integra-se com módulos de paginação, localização, banco de dados via Prisma, além de módulos de AI, arquivos, integrações e config
A TR-069 Auto Configuration Server (ACS)
Common Pokémon Showdown Dex types shared by @pkmn/dex and @pkmn/sim
High-speed HTTP logger for Node.js
Package for reading navdata with Microsoft Flight Simulator, reads and parses default navdata and external navdata from a local api into a common format
JSON-RPC 2.0 client and server
O módulo `@hed-hog/studio` é responsável pela gestão integrada de projetos de produção audiovisual, incluindo o controle de projetos, cenas, sessões de gravação, tomadas, ativos de mídia, perfis de armazenamento, incidentes, edição e publicação. Ele ofere
Constants enumerating the HTTP status codes. Based on the Java Apache HttpStatus API.
Standalone node server and express integration for @pollyjs
wait-on is a cross platform command line utility and Node.js API which will wait for files, ports, sockets, and http(s) resources to become available