MCP server local (stdio) que expõe a API inteira do Pipedrive via search + execute.
JSON-first CLI for iOS, Android, Expo, simulator, device, build, test, screenshot, logs, and Maestro workflows
Patch-native level-of-detail and significance primitives for Frontier rendering and computation workloads.
Make a JS environment deterministic so the same code runs bit-identically in the browser and on the server: deterministic transcendental math (fdlibm kernels) plus a Math swap. The shared determinism primitive for Caputchin replay presets.
Self-contained Caputchin replay preset for the KAPLAY engine: headless boot, fixed-step pump, deterministic RNG rail, and the conforming run/live adapters. The on-ramp for any KAPLAY game on the deterministic-replay platform.
In-memory Hasura GraphQL Engine (compiled to WebAssembly) + pglite — runs real GraphQL queries/mutations offline for tests and codegen, with no Docker/Postgres/network.
MCP server (stdio) que expõe as ações do ZeroSync via API REST v1. Autentica com um Personal Access Token (PAT).
Run a FULL headless Phaser 4 game (Arcade physics included) as a Caputchin deterministic-replay sim. The engine itself is the server run: the @caputchin/determinism kit makes it deterministic (transcendental Math swap + headless DOM boot), plus a seeded R
SDK React (web) para servir e tracking de anúncios da plataforma HongaYetu (consumidor da API v2).
Kinematic OpenUSD robot loader for Three.js — load Isaac Sim / OpenUSD robot assets, extract joints and links, and control articulations in the browser.
React SMS OTP — Twilio alternative for developers. Send + verify OTP codes from React, plus a polished <OtpInput /> ready-to-use UI (separators, RTL, mask, render props, error states). Drop-in <OtpForm /> for full phone-verification flow. useSms8Otp() hoo
RVO2 动态避障(浮点)
Typed browser client for the Poneglyph auth service
Per-engine on-ramp for running a melonJS game headless and deterministically on the Caputchin replay platform.