Firebase datasource component for things-scene.
Shade — WebGPU 3D graphics engine
imgui binding for zephyr3d
Basic Light theme for the CodeMirror code editor
To install using npm:
The scene-based JavaScript router
Parse Basic Auth `Authorization` HTTP headers
scenario vue hooks with alova.js
Arbo Web Scene
scenario react hooks with alova.js
51WORLD SuperAPI is a set of programming interfaces developed by JavaScript that is responsible for negotiating between web pages and cloud rendering platforms. Supported by 51Cloud rendering platform, it enables the users to create any HTML5 UI element o
Alexa integration for Node-RED. Voice-control lights, blinds, locks, thermostats, TVs, and more using Node-RED.
A plugin that provides a basic reset for form styles that makes form elements easy to override with utilities.
Particle effect renderer based on three.js and the Minecraft Bedrock particle format
`@liquid-dom/core` provides the core DOM-backed liquid-glass renderer. It includes an imperative scene graph, a WebGPU renderer that owns a canvas, a reusable WebGPU core for adapters, and a layout API under `@liquid-dom/core/layout`.
A JavaScript implementation of many web standards
JavaScript library for DOM operations
Vue.js components rendering 3D graphics reactively via three.js
Main SDK package for building Decentraland scenes.
Buffer List: collect buffers and access with a standard readable Buffer interface, streamable too
A simple, lightweight JavaScript API for handling cookies
For usage documentation please visit the [procedural textures library documentation](https://doc.babylonjs.com/toolsAndResources/assetLibraries/proceduralTexturesLibrary/).
Core library for Pascal 3D building editor
SDF-based text rendering for Three.js