Raytracer from typescript samples, broken up into modules
An A-Frame component for placing raytraced surfaces in a scene.
A JupyterLab extension to apply Black formatter to code within codecell.
Given a signed distance function and ray, trace a scene to find the first point of intersection.
A collection of glslify compatible distance field operations.
Octane benchmark for Node.js
A web3 layer with functions for FUSON's protocol
GLSL SDF function for generating a sphere.
A collection of glslify compatible distance field operations.
Convenience module for GLSL raytracing that provides a turntable camera for your scene.
GLSL Distance Field Primitives
A simple CPU-based ray tracer written in **vanilla JavaScript**, rendering directly to an HTML5 `<canvas>` element — no WebGL, no external libraries.
Get the normal vector of a position within a signed distance field.
Octane benchmark for Node.js