A WIP boilerplate
ESLint configuration used by abstractify
Roblox networking similar to many event based systems found in TypeScript and JavaScript. Slightly based off of Electron and their implementation of IPC.
A WIP components kit
A communicator.
Abstracts common C# and Unity objects, including GameObjects, MonoBehaviours and Dictionaries. And additional helper methods to check for equality, print a tree of GameObjects, etc.
my-npm-boilerplate
Personal boilerplate for quickly iterating npm modules.