Fluid dynamics simulation — SPH, Euler/Navier-Stokes, shallow water, buoyancy, drag, vortex dynamics
Random utility stuff for bevy for my personal use. You're welcome to use it, too, if you like.
An event-based plugin for Bevy to spawn particles on despawn that are built from the original texture
Falling Sand simulation plugin for Bevy
a Rust implementation of the cell lists algorithm.
Particle Accelerator – a modular, ECS-ready physics engine for Rust.
A particle system plugin for Bevy
Reusable Bevy game development utilities for 2D games
2D Particle system plugin, that works well on wasm and mobile
Terminal rhythm game with automatic beatmap generation from any audio file
A multi-threaded crate for random number generation and stochastic process simulation, with optional GPU acceleration.
A simple portable multimedia layer to create apps or games easily