Real-time media compositing engine — multi-source capture, scene graph, hardware-accelerated encoding, streaming output
Core audio engine — buffers, DSP, resampling, mixing, analysis, and capture for Rust
AI inference gateway — multi-provider LLM routing, local model serving, speech-to-text, and token budget management
Sandbox execution framework — backend abstraction, strength scoring, policy engine, credential proxy, and audit hooks
Mabda — GPU foundation layer for AGNOS (device, buffers, compute, textures)
Core image processing library — color spaces, blend modes, pixel buffers, filters, and GPU compute for Rust