A typed audio processing library for Rust that treats audio as a first-class, invariant-preserving object rather than an unstructured numeric buffer.
A Rust library for audio input and output operations.
Chunk-based audio streaming for Rust, built on audio_samples (core audio representation and processing) and audio_samples_io. Streams AudioSamples buffers through a unified AudioStream/AudioSink trait pair; WAV, FLAC, hardware devices, rodio, and async.
blitter used for surge synthesizer oscillator processing
Load .wave files into asset
A library for making it easier to work with audio data
Shared DSP library for voice analysis (pitch, formants, spectral features)
Rust port of Qwen3 TTS - Text-to-Speech model
surge synthesizer -- handle to the surge tuner, allowing microtunig. contains various tuning configurations
C/Python FFI bindings for VoiRS speech synthesis
Work with durations of sampled data, e.g. digital audio
Clean-room binary format parsers for Command & Conquer game files
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