A basic terminal implementation of Conway's Game of Life!
Rust bindings for the Listen Notes Podcast API
A basic crate to build Conway's Game of Life applications with Rust.
A 3D rendering and simulation engine built in Rust using wgpu for graphics rendering and winit for windowing, supporting both CPU and GPU-based simulations with real-time visualization
A Rust crate that implements a frame-rate-independent game loop.
Yet Another Game of Life Library - A toy-ish library for initializing and interacting with Conway's Game of Life
A full feature braille code art lib
Event-driven workflow engine -- compose CLI tools into pub-sub pipelines with TOML
LifeHash visual hashing algorithm
Interactive complex-valued cellular automaton on 2D and 3D grids in search of that stuff - emergence, open-endedness, organicity etc.
Background task processing for rust using apalis and sqlite
Tools for Conway's Game of Life