An easy way to run compute shaders for Bevy
App compute plugin for Bevy
An easy way to run compute shaders for Bevy
A Bevy plugin for generating tilable 2D/3D noise textures using compute shaders
GPU-friendly per-fragment erosion filter for Bevy, ported from Rune Skovbo Johansen's Shadertoy.
A test harness for running GPU compute shaders in Bevy and reading back results for CPU-side assertions
A bevy plugin to track information about the cursor
Simplify compute shaders with readback in the Bevy game engine.
Cloth physics implementation in bevy
A general-purpose animation library for Rust — tweening, keyframes, timelines, and physics.
Bevy integration plugin for the Animato animation library.
TailwindCSS for Bevy