A simple library to run coroutines in Bevy
Procedural macros for bevy_coroutine_system
A coroutine system for Bevy game engine
A simple asynchronous runtime for executing async coroutines.
Allows you to use coroutine in Bevy
provides a way for ipc communication using bevy_flurx
Monolith is a framework based on tokio and bevy.
Bevy Lens enables you to define persistent expectations of the world state, thereby simplifying the mental model and reducing boilerplate code. It provides a higher-level way of interacting with the ECS world that is well-suited to gameplay logic and extremely useful for coroutines.