Derive macros for Bevy event and message types - generates Event, Message, and EntityEvent types from enum variants with support for triggers, observers, buffered messaging, and entity propagation
Observer-driven finite state machine framework for Bevy ECS with variant-specific events and flexible validation
Procedural macros for bevy_fsm - FSM derive macros
A Quake style console and log plugin for Bevy.
Decorate your bevy system with the sysfail macro attribute to handle failure.
High level, flexible and shareable input binding library for the Bevy game engine
A simple way of quickly creating nested menus in bevy that can be navigated with keys, gamepads and pointers
Iced integration for Bevy
A macro to create event bundles for Bevy
A simple networking plugin for bevy.
Generic slot-based inventory with item stacking — pure Rust core with optional Bevy ECS integration.
A bevy plugin to make implementing ui navigation in your game a piece of cake