Event utilities for the Bevy game engine
Understand your users. Grow your game. Track events, session health, and user sentiment with zero fuss
Build turn-based p2p games with Veilid
MCP server for Bevy Remote Protocol (BRP) integration
Reactive Extensions for the Bevy game engine
Provides a cross-platform client that can send/receive messages to/from a server, and has a pool of in-scope entities/components that is synced with the server.
A server that uses either UDP or WebRTC communication to send/receive messages to/from connected clients, and syncs registered Entities/Components to clients to whom they are in-scope.
Common functionality shared between naia-server & naia-client crates
A fast, modular, no_std-friendly, batteries-included library for Game AI written in Rust.
Bevy ECS plugin for parallelised RL environment simulation
A flexible pin/charm system for Bevy games, inspired by Hollow Knight's charm system
Bevy audio plugin for YM2149 PSG emulator