Runtime validation for Bevy component dependencies
Proc macros for bevy_expected_components
Collection of utilities for Bevy
Extends bevy_replicon with client-state repair for reconnects.
A modular game engine. Heavy work in progress.
bevy_proto with typetag support
Monte carlo simulations.
Adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy.
Minimalistic implementation of entity kinds for Bevy ECS.
Write cross-platform application with React-like declarative UI framework and scalable ECS architecture all in Rust.
A framework for saving and loading application state in Bevy.
A framework for saving and loading application state in Bevy.