Mass property computation for Bevy's geometric primitives.
Engine-agnostic robot interpretation layer for Symbios L-Systems using glam.
A simple, fast, and modular immediate mode UI library for Bevy
A modular game engine. Heavy work in progress.
allows using ios ImpactFeedback API to generate haptic device vibrations
Bevy crate for easy GIF spawning in your games
ui builder library for bevy_ui
A Bevy plugin for enriching spawned GLTF scenes with gameplay components / assets
Composable alternatives to Bevy's States/FixedTimestep/RunCriteria
A game framework designed specifically for Deltarune / Undertale fangames.
A simple asynchronous runtime for executing async coroutines.
A developer-friendly, high-performance 3D rendering engine written in Rust.