Complete 2D tilemap editor and runtime for Bevy games
Runtime map rendering via bevy_ecs_tilemap for bevy_map_editor
Dialogue tree types and runtime for bevy_map_editor
Animation and sprite types for bevy_map_editor
Full-featured map editor for Bevy games with autotile support
Core data structures for bevy_map_editor - Level, Layer, Tileset, Entity
Derive macros for bevy_map_editor entity spawning
Bevy plugin that integrates the `map_scatter` core crate for object scattering with field-graph evaluation and sampling
Schema validation for bevy_map_editor entity types
Code generation for bevy_map_editor game projects
3D Camera Controller for Bevy
Tiled-compatible terrain autotile system