Derive macros for bevy_map_editor entity spawning
Derive macros for bevy_ecs_ldtk.
Simple map layer derive crate for [Bevy_Sparse_Tilemap](https://github.com/NoahShomette/bevy_sparse_tilemap)
Runtime map rendering via bevy_ecs_tilemap for bevy_map_editor
Complete 2D tilemap editor and runtime for Bevy games
Bevy plugin that integrates the `map_scatter` core crate for object scattering with field-graph evaluation and sampling
Ergonomic smart-pointer-like access to Bevy entities (immutable only)
A gamedev console inspired by classic Unix text editors
Bevy plugin for asset loading
Piecewise Chebyshev polynomial fitting for bevy_autodiff
Reusable Bevy input abstraction for game-defined actions.
Animation and sprite types for bevy_map_editor