Bevy plugin that integrates the `map_scatter` core crate for object scattering with field-graph evaluation and sampling
Foliage/grass scattering tools and wind simulation shaders/materials that prioritize visual fidelity/artistic freedom, a declarative api and modularity.
Generic instanced material for the bevy game engine.
Piecewise Chebyshev polynomial fitting for bevy_autodiff
Moxi v2 — semantic spatial description language for 3D worlds
High-performance data visualization library for Rust, powered by Bevy
Algorithmic texture generator for Bevy.
Elicitation-enabled Bevy ECS tools for code generation and game development