A small Bevy plugin that generates meshes from signed-distance-field (SDF) using the Marching Cubes algorithm
A shader-based marching cubes implementation for Bevy
3D spatial zone engine: geofencing, octree hole-scanning, realtime sync (WebSocket + QUIC + io_uring), voxel pathfinding, and AV sensor fusion.
Implementation of Eric Lengyel's Transvoxel Algorithm
A high-performance, hot-reload graphics engine.