Utilities for working with untyped pointers in a more safe way
Ergonomic smart-pointer-like access to Bevy entities (immutable only)
Bevy ECS integration for memkit
Single-threaded, event-driven runtime primitives with pre-resolved dispatch
A column-oriented based raw data storage
Intent-aware, thread-smart memory allocation for Rust game engines
A coroutine system for Bevy game engine
Procedural macros for bevy_coroutine_system