A framework for saving and loading application state in Bevy.
A framework for saving and loading application state in Bevy.
Save & load your bevy games
An atomic save/load system for Bevy Game Engine.
Save/Load framework for Bevy
Type-erased Serialize and Serializer traits
World access module for bevy_serde_lens.
Blazingly fast, schema based human-readable serialization crate for the bevy engine.
An ECS based serialization crate for bevy_ecs with no dependency on reflection.
Automatic persistence for Bevy resources with change detection
A state saving and management crate for the Bevy Game Engine saving via curve keyframes
A plug-and-play screenshot library for Bevy 0.17+ with ring-buffered capture and automatic saving