A Bevy plugin that makes use of Timers to create more intuitive trackers dubbed as Chronologs and Tickers. Chronologs support countdown functionality, getting digits inside a tracker, and account for frame spiking. Tickers are purposed for users to be able to customize their own time structures; they are used to support Chronolog implementation.
Extensions for bevy assets, with support of collection as assets and a loader manager.
A procedural macro to generate Bevy UI code from HTML-like syntax
An experimental ECS world snapshot system built on Bevy, featuring structured archetype storage and manifest-based serialization.
A crate that offers a flexible and efficient way to generate meshes from a grid of Voxels
an implementation of a GOAP (Goal Oriented Action Planning) system with focus on ergonomics and ease-of-use.
A sprite animation library for rust game development
A modular hot reload system for rust
A modular hot reload system for rust
An in-game clock plugin for the Bevy game engine
Rust compiler integration library for visual programming with Blockly - validate and check generated code
Fast octree implementation.