This crate is reserved for the Bevy Engine project
Extends bevy_replicon with attribute-based visibility control
A menu stack abstraction for Bevy
Bevy plugins to keep a bevy app running in the browser despite not being visible
A configurable foliage painting system using perlin noise, grayscale maps, and chunked visibility
A plugin for the Bevy game engine that adds third-person visibility casting
Pixel art material extension for Bevy — toon shading, CIELAB palette quantization, and Bayer dithering on top of PBR lighting.
A server-authoritative replication crate for Bevy
A Bevy plugin for controlling the initial visibility of the game window, allowing you to hide the window at startup and reveal it after a specified number of frames or milliseconds.
Bevy WASM
Bevy WASM
Provides a cross-platform client that can send/receive messages to/from a server, and has a pool of in-scope entities/components that is synced with the server.