A high-performance, hot-reload graphics engine.
A bindless library for manipulating terminals.
A bindless library for manipulating terminals.
Vulkan renderer in Rust using ASH - ECS-free, pure rendering engine
A high-performance, bindless graphics API
Pure-Rust WebGPU inference engine for GGUF models. No C++ toolchain, no llama.cpp. Runs on NVIDIA, AMD, Intel, and Apple Silicon via wgpu.
A curated list of awesome Rust frameworks, libraries and software.
A vulkan abstraction layer.
Modern, minimal, efficient Vulkan game engine
Cross platform RHI for vulkan and (WIP) directx. Supports fully bindless resources, RAII on resources, and automatic image transitions.
A hopeful fork of the original bindless library for manipulating terminals.
[Fork of tomaka/glium due to inactivity] Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
No description provided.
No description provided.