Flexible, minimal, data-oriented ECS library for Typescript
A rxjs wrapper for bitecs
Just playing around with [bitECS](https://github.com/NateTheGreatt/bitecs) and [Three.js](https://threejs.org). Eventually this may be a full fledged ecs library.
Welcome to minECS, a fully serializable entity component system designed for type safety and efficient state management. Originally forked from bitECS, minECS utilizes schema classes to enhance the structure and reliability of your game's data.
## A functional typescript ECS
A reactive, dependency-free TypeScript ECS — event-driven components, tags, resources, cached queries, and a topological system scheduler. Designed for React and other UI frameworks, not just game loops.
Entity Component System for Pixel Builder.
A modern, high-performance terminal UI library built on TypeScript and ECS architecture
Deterministic configurable fixed-point math utilities.
<div align="center"> <img src="docs/assets/logo.png" alt="Third Room" width="420px" padding="40px" /> <br/> <br/> </div>
A fast ecs with great dx
Tiny Web metaverse client
a 3D game engine designed for vibe coding