Adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy.
Allows you to define Bevy components direclty inside gltf files and instanciate the components on the Bevy side.
Save & load your bevy games
A toolchain that improves the developer experience of integrating Plutus validators in off-chain processes
A tool to work with Archean blueprints and XenonCode modules
Native (non-WASM) Dioxus components for hyle — table, form, and filter UI primitives.
Graph analysis, Monte Carlo simulation, and optimization for audit FSM blueprints
Template entity blueprints for bevy
Extra helpers for working with Bevy Scenes
Dioxus integration for hyle — reactive hooks and SSR-compatible components for data-driven UIs.
A framework for saving and loading application state in Bevy.
A framework for saving and loading application state in Bevy.
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