create yo-yo component
Zero-GC, SoA volumetric ember engine with localized spawn bounds, O(C) color bucketing, chromatic shimmer, dynamic cooling buoyancy, and decoupled death hooks.
A JavaScript 2D physics engine.
A JavaScript 2D physics engine.
High-performance 2D rigid body physics engine — sequential impulse solver, dynamic BVH broadphase, GJK/EPA, joints, force fields, sleeping
Convert any codebase into plain English that an LLM can execute
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Gives a list of facts about polar bears
High-performance 2D physics engine for TypeScript & JavaScript — rigid bodies, constraints, fluid simulation, raycasting, and deterministic multiplayer. Tree-shakeable, zero dependencies.
Extremely lightweight React cursor effects (0 dependencies other than React)
Fluid dynamics simulation — SPH, Euler/Navier-Stokes, shallow water, buoyancy, drag, vortex dynamics
Fluid mechanics scalar helpers for RustUse
Physics simulation for OxiHuman — soft body, capsule colliders, porous flow
Rigid body dynamics for the OxiPhysics engine
Multibody dynamics algorithms in Rust
High-performance naval architecture library for hydrostatics, stability, and tank calculations
Reaction Diffusion Particle Engine - GPU particle simulations made easy
A dependency-free physics toolkit for Rust.
Domain-specific models and model-building tools for Twine