A Bounding Volume Hierarchy data structure, for fast ray-mesh intersection
A BVH implementation to speed up raycasting against three.js meshes.
A fast, flexible, dynamic CSG implementation on top of three-mesh-bvh
A Bounding Volume Hierarchy data structure, for fast ray-mesh intersection
Dynamic BVH implementation based on Erin Catto's paper.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
detect collisions 2d between all possible kinds of shapes. It uses Bounding Volume Hierarchy (BVH) for sweep wide quick tree trim phase, and the Separating Axis Theorem (SAT) for accurate detection inside nearby groups. This library supports RayCasting, o
Constructive solid geometry for React
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
Helper tools to play with BVH data and [three.js](https://threejs.org/)
htmlparser2 tree adapter for parse5.
Locomotion engine for WebXR applications - physics-based movement, teleportation, and collision detection for Three.js
BVH Parser written in JavaScript
unist utility to visit nodes
mdast utility to serialize markdown
mdast extension to parse and serialize GFM task list items
unist utility to recursively walk over nodes, with ancestral information
mdast utility to parse markdown
mdast extension to parse and serialize GFM (GitHub Flavored Markdown)
mdast utility to transform to hast
TypeScript definitions for @babel/generator
Regular Expressions parser in JavaScript
TypeScript definitions for hast
mdast extension to parse and serialize MDX or MDX.js JSX
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