A .bvh file parser
A .bvh file parser
Parametric morphology engine for human body generation — targets, blendshapes, FACS
A zero-dependency offline rendering engine in pure Rust — CPU path tracing, BVH acceleration, 16-band spectral rendering, PBR materials, animation & video export.
A GPU-based layer renderer with configurable compute shaders for Eldiron.
Realtime Path Tracer for the Bevy Engine.
2d transform propagation and systems for lunar
3d components and systems for lunar — transform hierarchy, camera, mesh, material, lighting
asset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders
texture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)
core engine: game loop, ECS wiring, plugin system, scenes, hierarchy, error handling
public API facade: re-exports all types game code needs from engine sub-crates