Social choice algorithms and voting rules

Codecs for Audio and Video Encoding and Decoding, static bindings to libav (ffmpeg). Some re-implemented in Rust. Goal is for all Rust.
Procedural cave generation for the roxlap voxel engine — Worley + Perlin classify into voxlap slab format.
Parse various cave /speleo related data formats
Pure-Rust port of Ken Silverman's Voxlap voxel engine — engine core.
Voxlap on-disk format parsers (.vxl, .kv6, .kvx, .kfa).
Scene-graph layer for the roxlap voxel engine: many independent chunked voxel grids, each with f64 world position and Quat rotation.
A tool to calculate the distance between two stations in a Survex 3D file.
A collection of embedded, thread-safe key-value stores in Rust.
A zero-copy MAME ListInfo format DAT files parser and deserializer.
Deterministic text compression for LLM token reduction — Rust-native Caveman Compression with Python bindings
Noise-generation for use in hexagram30 projects
Rust bindings for the Survex 3D image processor.
A tool for processing cave photos for DeSoto Caverns.
A little gem to create a random caves. For your games (roguelikes or similar) or just for fun.
Cave Forms encapsulate validation logic into an object with that single responsibility