detect collisions 2d between all possible kinds of shapes. It uses Bounding Volume Hierarchy (BVH) for sweep wide quick tree trim phase, and the Separating Axis Theorem (SAT) for accurate detection inside nearby groups. This library supports RayCasting, o
Polygons, Ellipses, Circles, Boxes, Lines, Points. Ray-Casting, offsets, rotation, scaling, padding, groups.
Game FrameWork for JavaScript 3D WebGL Games
Game FrameWork for JavaScript 2D WebGL Canvas Games
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