1000+ editor color themes as compile-time Rust constants
A unified scientific visualization crate for Rust — from zero-config one-liners to GPU-accelerated interactive 3D.
Layer 1: Rendering abstraction
Layer 2: Scale, axis, coordinate
Layer 3: Marks and stats
Layer 4: Layout and composition
Layer 5: High-level API
Layer 6: Interactivity
Layer 7: Animation and export
308 scientific colormaps as compile-time Rust constants