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A port of Clipper2(C#) to js/ts.
WebAssembly port of the Clipper2 library for polygon clipping and offsetting
TypeScript port of Clipper2 polygon clipping, boolean operations, offsetting, and triangulation library
This is the **universal-apple-darwin** binary for `@deepnest/clipper2`
GSAP plugin for animating SVG path offsets using Clipper2 WASM
This is the **aarch64-unknown-linux-musl** binary for `@deepnest/clipper2`
This is the **x86_64-apple-darwin** binary for `@deepnest/clipper2`
This is the **x86_64-pc-windows-msvc** binary for `@deepnest/clipper2`
This is the **i686-pc-windows-msvc** binary for `@deepnest/clipper2`
This is the **aarch64-pc-windows-msvc** binary for `@deepnest/clipper2`
This is the **riscv64gc-unknown-linux-gnu** binary for `@deepnest/clipper2`
This is the **aarch64-unknown-linux-gnu** binary for `@deepnest/clipper2`
This is the **x86_64-unknown-linux-gnu** binary for `@deepnest/clipper2`
This is the **x86_64-unknown-linux-musl** binary for `@deepnest/clipper2`
Fork of clipper2-wasm with memory-leak fixes in the JS helpers (MakePath64, MakePathD, PathDToPath64, etc.) and updated Emscripten build flags. Drop-in replacement for clipper2-wasm@0.2.1.
WebAssembly port of the Clipper2 library for polygon clipping and offsetting
This is a set of polygon clipping and offsetting operations, originally based off of (clipper2)[https://github.com/AngusJohnson/Clipper2]. The port of Clipper2 is limited to Clipper64 and inflatePaths, with a focus on the int64 implementations.
A main lib for all Applications provided by [www.deepnest.net](https://www.deepnest.net)
[](https://github.com/gkjohnson/three-edge-projection/actions) [, offsetting (inflate/deflate), Minkowski sum/difference, simplification, area, and point-in-polygon, on top of Clipper2.
Polygon Clipping and Offsetting (Clipper2 wrapper)
Pure Rust port of the Clipper2 polygon clipping and offsetting library
Source distribution of Clipper2 polygon clipping library
Rust FFI bindings to Clipper2 — 2D polygon boolean clipping (intersection, union, difference, XOR), offsetting (inflate/deflate), area, and point-in-polygon.
Safe Rust bindings to manifold3d — f64-precision CSG booleans, 2D cross-sections, extrusion, SDF, and OBJ I/O with Send safety and automatic memory management
Raw FFI bindings to the manifold3d C API for constructive solid geometry
Pure Rust implementation for 3MF (3D Manufacturing Format) parsing and writing
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