Time synchronization with remote server
Defines the binary network protocol for Lagless multiplayer games and provides utilities for network timing synchronization (`ClockSync`), adaptive input delay calculation (`InputDelayController`), and tick-indexed input buffering (`TickInputBuffer`). All
Sync clock across mobile devices using NTP
Production-grade client-side audio synchronization engine for distributed playback systems
Fault-tolerant clock synchronization using Marzullo's algorithm with NULID nanosecond timestamps
hogging names to avoid any mistaken publishes of internal crates
Pure-Rust client for Canon cameras running CHDK firmware (PTP/USB)
Broadcast playlist and scheduling system for OxiMedia
Synchronize the system-wide real-time clock based on a source PTP clock
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