2D HTML5 Rendering and Layout
A shim for the setImmediate efficient script yielding API
Some React Native components that make it easier to construct interactive scenes using the familiar update + draw lifecycle used in the development of many games ✨
High-priority task queue for Node.js and browsers
JavaScript Performance Monitor
Exposes stats about the libuv default loop
High-priority task queue for Node.js and browsers
Run a list of functions in order in a given object context. The functions can be callback-taking or promise-returning.
fast, tiny `queueMicrotask` shim for modern engines
C function to get the current libuv event loop for N-API
Mini game engine built on top of three.js
Polyfill for perf_hooks.monitorEventLoopDelay(...)
Tiny helper to prevent blocking Node.js event loop
Measure event loop lag
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
Middleware for the middy framework that allows to easily disable the wait for empty event loop in a Lambda function
Sequence your effects naturally and purely by returning them from your reducers.
Contains types for Minecraft Vanilla Content
Offload tasks to a pool of workers on node.js and in the browser
A JavaScript text diff implementation.
Node-RED nodes to help flow looping.
Gaming dictionary for cspell.
Zero CPU overhead, zero dependency, true event-loop blocking sleep
AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native