Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
C FFI bridge from KBVE game logic crates to Unity via csbindgen
Separate FFI implementation and language-specific binding into different crates
Procedural macros for prebindgen - export FFI definitions for binding generation
Utility to expose the workspace project root at build time
Game-agnostic behavior tree engine for Bevy — composable nodes, cooldown tracking, and observation traits shared across Minecraft, Bevy Isometric, Discord MUD, and Unity.
Quant finance functions implemented in Rust
Newton Protocol fork of Regorus — Rego policy engine with newton-crypto, newton-tlsn, and newton-identity extensions
A fast, lightweight Rego (OPA policy language) interpreter with Newton extensions
A fast, lightweight Rego (OPA policy language) interpreter
Core library for GNSS track axis projection with spatial indexing
Python bindings for tp-lib-core GNSS projection library
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