Simple HTTP HEAD requests, just like you would with `curl -I`.
Types for all the curli libraries
Mikro ORM implementation for the Curli framework.
Nodemailer (email sender) implementation for the Curli framework
Templates for Curli Framework
Typed internationalization (intl/i18n) library for TypeScript/JavaScript apps and Curli Framework.
Node Jsonwebtoken (Jwt Authentication) implementation for the Curli framework
Lightweight dependency injection container for JavaScript/TypeScript without using decorators
The core for a library to handle modules on the top of Express and build a complete custom framework
A Http layer on Express without decorators
A small library to load/validate configuration files placed in different sides of the application using environments
Simple Command Bus Implementation (CQRS) for NodeJS/Typescript.
Only request the headers of a URL
Procedural macros for `cur`
Macros which provide useful shortcut combinators, combine sync/async chains, support single and multi thread (sync/async) step by step execution of branches, transform tuple of results in result of tuple.
Exports of the `join!`, `join_async!`, `join_spawn!`, `join_async_spawn!`, `async_spawn!` macros which are reexported by `join` crate.
Implementation of the `join!` macro.
AWS SDK for Rust - AWS Cost and Usage Report Service @ 2017-01-06
AWS SDK for Rust - AWS Cost and Usage Report Service @ 2017-01-06
mdBook preprocessor that replaces straight quotes with curlyquotes, except within code blocks or code spans.
Pure-Rust ICO + CUR (Windows icon / cursor) reader + writer for oxideav — multi-resolution, BMP and PNG sub-images
The tool that will hunt for your regular expression.
Finds the matching closing bracket for a given opening bracket in a string. Supports curly braces, square brackets, and parentheses. This crate is useful for parsing code, validating expressions, and more.
Hyper HTTP client lib, feels more like curl. Supports file Uploads.
clap completion generator as command
A Debride plugin for the Curly templating language
A view layer for your Rails apps that separates structure and logic, using Handlebars templates. Strongly inspired by Curly Template gem by Daniel Schierbeck.
Exercise files for Pragmatic Studio's Learn Ruby Course; The Larry Moe and Curly Knuckleheads Game.
Convert Ruby HTTP request and client objects into their equivalent curl command. Useful for debugging and sharing HTTP requests.
==== QDox - http://qdox.codehaus.org QDox is a high speed, small footprint parser for extracting class/interface/method definitions from Java source files complete with JavaDoc @tags. It is designed to be used by active code generators or documentation tools. QDox is a Java library. Therefore this RubyGem needs JRuby. ==== Quickstart Step 1: Load your Java sources. In JRuby (or +jirb+) write: require 'qdox' builder = QDox::JavaDocBuilder.new builder.add_source_tree(java.io.File.new(".") (Source: http://qdox.codehaus.org/usage.html) Step 2: Inspect the source model. src = builder.sources.first pkg = src.package puts pkg.name # e.g. "com.bla.foo" imports = src.imports # => e.g. ["java.util.List", "java.util.Set"] some_class = src.classes.first # => a QDox::Model::JavaClass # output the javadoc comment for the first method in some_class puts some_class.methods.first.comment (Source: http://qdox.codehaus.org/model.html) As you may have noticed, the Java packages used have been aliased to shorter Ruby Module names: The Java package com.thoughtworks.qdox is the Ruby module QDox etc. ==== In a Nutshell A custom built parser has been built using JFlex and BYacc/J. These have been chosen because of their proven performance and they require no external libraries at runtime. The parser skims the source files only looking for things of interest such as class/interface definitions, import statements, JavaDoc and member declarations. The parser ignores things such as actual method implementations to avoid overhead (while in method blocks, curly brace counting suffices). The end result of the parser is a very simple document model containing enough information to be useful. ==== License Apache License, Version 2.0 QDox was created by Joe Walnes, Aslak Hellesoy, Paul Hammant, Mike Williams, Mauro Talevi, Robert Scholte, and others. The RubyGem was created by Benjamin Bock.
# StudioGame (Alec) Jogo de terminal em Ruby com **jogadores, dados, tesouros e variações de jogadores** (Clumsy e Berserk), empacotado como gem. > Nome do gem (exemplo): `studio_game_alec` --- ## 🚀 Instalação e execução ### Rodando direto do código-fonte No diretório do projeto: ```bash ruby bin/studio_game ``` Se você não passar um arquivo de jogadores via CLI, o script usa o `players.csv` que fica em `bin/` por padrão. Também funciona passando um CSV na linha de comando: ```bash ruby bin/studio_game my_favorite_players.csv ``` ### Como gem (local) Empacote e instale localmente: ```bash gem build studio_game.gemspec gem install studio_game_alec-<versao>.gem ``` Depois rode: ```bash studio_game ``` > No Windows, o executável será resolvido pelo RubyGems. Se preferir, rode: `ruby bin/studio_game`. --- ## 📁 Estrutura do projeto ``` games/ ├─ bin/ │ ├─ studio_game # script principal (tem shebang) │ └─ players.csv # CSV padrão (nome,vida) ├─ lib/ │ └─ studio_game/ │ ├─ auditable.rb │ ├─ berserk_player.rb │ ├─ clumsy_player.rb │ ├─ die.rb │ ├─ game.rb │ ├─ game_turn.rb │ ├─ loaded_die.rb │ ├─ playable.rb │ ├─ player.rb │ └─ treasure_trove.rb ├─ spec/ │ └─ studio_game/ # specs RSpec ├─ LICENSE ├─ README.md └─ studio_game.gemspec ``` - **Namespace:** todo o código vive dentro do módulo `StudioGame` para evitar colisões. - **bin/studio_game:** script CLI com shebang (`#!/usr/bin/env ruby`). Faz _fallback_ do `$LOAD_PATH` para `lib` quando usado fora da gem. - **lib/studio_game/**: código da biblioteca (classes/módulos). - **spec/**: testes RSpec. --- ## 🧩 Conceitos principais - **Player** (`player.rb`): representa um jogador com `name`, `health`, coleta tesouros e calcula `score` (= `health` + `points`). Inclui o mixin **Playable**. - **Playable** (`playable.rb`): mixin com `w00t`, `blam` e `strong?` (altera/consulta `health` via getters/setters). - **TreasureTrove** (`treasure_trove.rb`): define `Treasure = Struct.new(:name,:points)` e a constante `TREASURES`; possui `.random`. - **Die/LoadedDie** (`die.rb`, `loaded_die.rb`): rolam valores (o carregado favorece 1,1,2,5,6,6). Ambos incluem **Auditable**. - **Auditable** (`auditable.rb`): imprime “Rolled a X (DieClass)” após cada rolagem. - **Game** (`game.rb`): agrega jogadores, carrega CSV, executa rodadas, soma pontos e salva _high scores_. - **GameTurn** (`game_turn.rb`): executa a lógica de um turno para um jogador (rola dado, aplica `blam/w00t/skip` e concede tesouro). - **ClumsyPlayer / BerserkPlayer**: variações de `Player` que modificam comportamento de `w00t` e de coleta de tesouros. --- ## 🧪 Testes Rode todos os testes: ```bash rspec ``` Principais coisas testadas: - Ordenação de jogadores por `score` (usa `<=>` em `Player`). - Cálculo de `points` e `score` (soma de tesouros + vida). - Efeitos de `w00t`/`blam` e força (`strong?`). - Lógica de turno com _stubs_ de dado (`allow_any_instance_of(LoadedDie).to receive(:roll).and_return(n)`). - Comportamentos de `ClumsyPlayer` e `BerserkPlayer`. --- ## 📦 CSVs e caminhos - `bin/studio_game` resolve o CSV padrão assim: ```ruby default_player_file = File.join(File.dirname(__FILE__), 'players.csv') game.load_players(ARGV.shift || default_player_file) ``` - Você pode passar um arquivo `.csv` via CLI como primeiro argumento. Formato do CSV: ``` Moe,100 Larry,60 Curly,125 ``` --- ## 🧾 High Scores Após sair do loop, o jogo grava `high_score.txt` com as entradas ordenadas. Cada linha é formatada por `Game#high_score_entry`: ``` <nome com padding de pontos> <score> ``` --- ## 🛠️ Dicas de desenvolvimento - Use `require 'studio_game/arquivo'` quando a gem estiver instalada. - No script binário, o `begin/rescue LoadError` faz _fallback_ para `$LOAD_PATH` local, útil fora da gem. - Para debugar I/O em testes, o spec redireciona `STDOUT` (`$stdout = StringIO.new`). --- ## 📚 Licença MIT – veja o arquivo `LICENSE`.
No description provided.
No description provided.