A highly parallel Perl 5 interpreter written in Rust
Pure-Rust 32-bit x86 emulator + PE loader + Video for Windows host that lets oxideav delegate decoding to legitimately-licensed Windows codec DLLs on any platform — for rare/legacy codec compatibility, not day-to-day playback. See docs/winmf/winmf-emulator.md for the design contract.
Deterministic backtest engine for rustrade Brains — same trait, same brain, replayed offline
[experimental] WebAssembly Interface Types for ryo mutation plugins
Idiomatic Rust wrappers for the NVIDIA CUDA stack (Driver API, Runtime API, NVRTC, cuBLAS, cuDNN, NCCL, NVML, ...). Umbrella crate.
CLI that orchestrates coding agents (Claude Code and others) through a phased implementation plan, with automatic test/commit loops and a TUI dashboard
Rust interface to the Corange game engine, written in Pure C, SDL and OpenGL by Daniel Holden. Features include: deferred rendering, UI rendering, text rendering, multiple lights, post-processing effects, SSAO, shadow mapping, color correction, skeletal animation, inverse kinematics, collision detection, OpenCL support, asset management, entity management, terrain, file loaders including .dds, .wav, .bmp, .obj, .smd, 3D math.
High level bindings to the QuickJS JavaScript engine
High level bindings to the QuickJS JavaScript engine
The perfect vector database - 100/100 score, embeddable, high-performance, production-ready with RAG toolkit
Shared Graph Runtime IR, node runtime, and Nautilus GraphStrategy for YOA services.
Raw FFI bindings and dynamic loader for NVIDIA cuVS (GPU vector search / ANN).