A Rust library for finding shortest paths in weighted graphs using Dijkstra's algorithm with multiple heap implementations
A library with the goal of making running graph algorithms as easy as possible.
A simple graph library with BFS, DFS, Dijkstra, and random graph generation.
A Dijkstra's algorithm implementation that aims to be simple to use and fast to run
Generate minimum paths using Dijkstra algorithm
Dijkstra algorithm implmentation using adjacency list.
Priority queue traits and high performance d-ary heap implementations.
A generic graph framework with pluggable storage and topology and streaming graph algorithms.
A comprehensive Rust library providing efficient graph algorithms for solving real-world problems in social network analysis, transportation optimization, recommendation systems, and more
A Rust library for shortest path finding algorithms, including Dijkstra's, A*, and Bellman-Ford. Supports both directed and undirected graphs, with customizable heuristics and edge weights. Ideal for game development, network routing, and graph analysis.
Index-only pathfinding, flow, and graph algorithms
Fast directed-acyclic-graph library with Dijkstra search and attribute-based path filtering. The graph kernel of the Automata Atelier workspace.
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