Abstraction for synchronizing game-entities across the network.
A custom ECS and physics engine aimed for realistic simulations.
Pure-Rust AV1 codec — orphan-rebuild scaffold pending clean-room re-implementation.
Rust bindings for the Listen Notes Podcast API
An experimental ECS world snapshot system built on Bevy, featuring structured archetype storage and manifest-based serialization.
Commercial EtherCAT master protocol stack, real-time kernel driver integration, Windows and Linux support, multi-language SDKs, complex topology and hot-plug support.
A simple game framework for 2D games in pure Rust
Ling - The Omniglot Systems Language
A nushell plugin for enumerating network interfaces in a platform-agnostic way
ECS agentic workflow patterns
ECS agentic workflow patterns
ECS router and server utilities
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