A collection of post-processing effects for wgpu.
A creative coding framework for Rust that gets out of your way
An adaptive outline post-processing effect for the Bevy game engine.
ASCII/Codepage 437 terminal emulator with a game loop. Defaults to OpenGL, also support WebGPU (for Vulkan/Metal/WGPU), Curses and Crossterm for output. Part of the bracket-lib family.
Reaction Diffusion Particle Engine - GPU particle simulations made easy
Reusable post-processing effects for wgpu
Pixel perfect post processing effect for Bevy similar to that in Astortion.
Post-processing effects for KengaAI Engine
Drop-in replacement for Beancount. Pure Rust, 10-30x faster.
Beancount plugin system with 30 native plugins and WASM support
AXON — the formal cognitive language: a deterministic, proof-carrying AI runtime. Native Rust lexer/parser/type-checker/IR generator (re-exported from axon-frontend) plus the runtime: typed channels (π-calculus mobility, capability extrusion), algebraic effects via Free Monad CPS handlers, lease kernel + reconcile loop, the Epistemic Security Kernel, Trust Types, Proof-Carrying Code (independently verifiable proof objects), and the closed-catalog extension mechanism. Crate publishes as `axon-lang`; library import is `use axon::*` so existing call sites keep working unchanged.
An "old TV" post-processing effect