Opus audio codec decoder in pure Rust
Pure-Rust glTF 2.0 + .glb 3D scene codec — implements oxideav-mesh3d's Decoder/Encoder traits
Metal GPU compute kernels for PMetal - FlashAttention and optimized ML primitives
A Rust-based Android media library that provides simple and easy-to-use audio recording and playback functionality.
Rust implementation of the novel Fast Loaded Dice Roller algorithm (https://arxiv.org/pdf/2003.03830.pdf)
A from-scratch, dependency-light, dequant-free Bonsai (Qwen3-architecture) Q1_0 inference engine running on wgpu compute shaders
Safe Rust bindings for Apple's Metal framework — devices, resources, command encoding, advanced GPU objects, and IOSurface interop on macOS, backed by a Swift bridge
Library for working with PGV (a toy MPEG-like video codec)
Algorithmic texture generator for Bevy.
Drop-in libmediainfo replacement — C ABI exposing the MediaInfo_* entry points, backed by revelo's pure-Rust engine
A high-performance Rust implementation of llama.cpp - LLM inference engine with full GGUF support
A high-performance Rust implementation of llama.cpp - LLM inference engine with full GGUF support