[Fork of tomaka/glium due to inactivity] Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
[Fork without default glutin features] Elegant and safe OpenGL wrapper. Glium is an intermediate layer between OpenGL and your application. You still need to manually handle the graphics pipeline, but without having to use OpenGL's old and error-prone API. Its objectives: - Be safe to use. Many aspects of OpenGL that can trigger a crash if misused are automatically handled by glium. - Provide an API that enforces good pratices such as RAII or stateless function calls. - Be compatible with all OpenGL versions that support shaders, providing unified API when things diverge. - Avoid all OpenGL errors beforehand. - Produce optimized OpenGL function calls, and allow the user to easily use modern OpenGL techniques.
Search, hash, sort, fingerprint, and fuzzy-match strings faster via SWAR, SIMD, and GPGPU
Lightweight, generic, no_std IO.
juv: a Rust port of JBang
jbx: one-stop Java toolbox for scripts, tools, and agents
A more convenient and less error prone replacement for loop `{ select! { .. }}`
Few Word Do Trick (fwdt) is a fast data logger Very High Scorch. The fastest and least error prone way to do data entry.
This is a Rust fixed-point numeric library targeting blockchain development. Originally created and used as a part of the Invariant Protocol. The current version leverages macros, traits and generics to exchange dozens of lines of error prone code with a single line and generating the rest.
This is a Rust fixed-point numeric library targeting blockchain development. Originally created and used as a part of the Invariant Protocol. The current version leverages macros, traits and generics to exchange dozens of lines of error prone code with a single line and generating the rest.
Simpler, but less error-prone API for `levenberg-marquardt` optimization crate
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