High-performance SDE simulation engine: Euler, Milstein, SRI (strong-order 1.5), CIR, Heston, correlated OU
Riemannian manifold SDE simulation (geodesic Euler/Milstein/SRI) on S^n, SO(n), SPD(n) via the cartan geometry library
Rust framework for symbolic and numerical computing:BVP ( Newton-Raphson frozen/damped/with collocations ), IVP( BDF, Radau, Backward Euler, LSODE, LSODA, RK45, DoPri), nonlinear equations ( Levenberg, Gavin) and more
Petri net modeling with ODE simulation and token model DSL
Advanced computational library for Physics-Prime Factorization (PPF): quantum mechanics through number theory, featuring Sign Prime (-1), state space collapse, topological analysis, and IOT geometric realizations
Fast graphics rendering utility collection // A collection of utils for graphics rendering and game making made with performance in mind.
A lightweight, game-orented math library for Rust, including vectors, matrices, and quaternions.
Generic PDE solving engine for transport, reaction and diffusion phenomena (∂u/∂t + ∇·F = S)
A 2D particle system simulator library
D-dimensional Delaunay triangulations and convex hulls in Rust, with exact predicates, multi-level validation, and bistellar flips
Trait for implementing the adi_gpu api
Deterministic manifold snapping with O(log n) KD-tree indexing — maps continuous vectors to exact Pythagorean coordinates