An implementation of Bridson's algorithm for fast Poisson disk sampling
Implementation of blue noise in Rust using Fast Poisson Disk Sampling.
Fast Poisson disk sampling
Poisson disk distribution sampling
Precomputed blue noise for fast sampling
Genrates Poisson disc samples in a polygon
A crate to iterate indefinitely over well spread points, similar to some leaf arrangement pattern in nature
Generic signal generator library for animations, audio, games, and simulations
Surface reconstruction algorithms for threecrate
Ergonomic blue noise (poisson disk sampling) for the masses.
Command-line interface for kaichi: CRISPR guide assignment for Perturb-seq
Pure-Rust numerical algorithms library — high performance with SIMD support while also supporting no-std for embedded and WASM targets.